
Gamestorming
A Playbook for Innovators, Rulebreakers, and Changemakers
O'Reilly Media · Print & ebook · August 31, 2010
Great things don't happen in a vacuum.
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- Who it’s for
- A practical collection of games brings structure, visual thinking, and fresh energy to workplace collaboration.
- Themes
- Workplace collaboration, Creative problem-solving, Innovation
- Genres
- Decision-Making & Problem Solving, Meetings & Presentations, Organizational Development
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Start with this bookAbout this book
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies.
Continue reading
The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. - Overcome conflict and increase engagement with team-oriented games - Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques - Improve understanding by role-playing customer and user experiences - Generate better ideas and more of them, faster than ever before - Shorten meetings and make them more productive - Simulate and explore complex systems, interactions, and dynamics - Identify a problem's root cause, and find the paths that point toward a solution
Meetings With Momentum
A practical collection of games brings structure, visual thinking, and fresh energy to workplace collaboration.
Come here for
- Ways to spark ideas and improve communication across teams
- Tools for making meetings shorter and more productive
Expect
- More than 80 games for creativity and collaboration
- A mix of role-play, visual thinking, and problem-solving
Where it sits
| Decision-Making & Problem Solving | 48% |
|---|---|
| Meetings & Presentations | 26% |
| Organizational Development | 24% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- Business Communication
- Meetings & Presentations
- Business Etiquette & Presence
- Organizational Behavior
Show all 8 publisher categories
- Business Intelligence
- Information Theory
- Presentation Software
- Human-Computer Interaction
- Authors
- Dave Gray, Sunni Brown, James Macanufo
- Publisher
- O'Reilly Media
- Published
- August 31, 2010
- Format
- Print & ebook
- Theme
- Workplace collaboration · Creative problem-solving · Innovation
- Reading lane
- Business Communication