Gamestorming by Dave Gray

Gamestorming

A Playbook for Innovators, Rulebreakers, and Changemakers

Dave Gray, Sunni Brown, James Macanufo

O'Reilly Media · Print & ebook · August 31, 2010

Great things don't happen in a vacuum.

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Who it’s for
A practical collection of games brings structure, visual thinking, and fresh energy to workplace collaboration.
Themes
Workplace collaboration, Creative problem-solving, Innovation
Genres
Decision-Making & Problem Solving, Meetings & Presentations, Organizational Development

About this book

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies.

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The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. - Overcome conflict and increase engagement with team-oriented games - Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques - Improve understanding by role-playing customer and user experiences - Generate better ideas and more of them, faster than ever before - Shorten meetings and make them more productive - Simulate and explore complex systems, interactions, and dynamics - Identify a problem's root cause, and find the paths that point toward a solution

Meetings With Momentum

A practical collection of games brings structure, visual thinking, and fresh energy to workplace collaboration.

Come here for

  • Ways to spark ideas and improve communication across teams
  • Tools for making meetings shorter and more productive

Expect

  • More than 80 games for creativity and collaboration
  • A mix of role-play, visual thinking, and problem-solving

Where it sits

Decision-Making & Problem Solving48%
Meetings & Presentations26%
Organizational Development24%

Percentages are BookFrontier’s reading of the book.

Publisher categories

  • Business Communication
  • Meetings & Presentations
  • Business Etiquette & Presence
  • Organizational Behavior
Show all 8 publisher categories
  • Business Intelligence
  • Information Theory
  • Presentation Software
  • Human-Computer Interaction
Authors
Dave Gray, Sunni Brown, James Macanufo
Publisher
O'Reilly Media
Published
August 31, 2010
Format
Print & ebook
Theme
Workplace collaboration · Creative problem-solving · Innovation
Reading lane
Business Communication