
Hikaru No Go, Vol. 18
VIZ Media LLC · Paperback · February 2, 2010
Hikaru No Go, Vol.
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- Who it’s for
- Six character-focused detours give this go-centered manga a welcome change of pace.
- Themes
- Go and competition, Character-focused side stories, Restoring an heirloom vase
- Genres
- Sports Manga, General Manga, Occult & Supernatural Comics
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Start with this bookAbout this book
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!
Continue reading
The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Beyond the Main Game
Six character-focused detours give this go-centered manga a welcome change of pace.
Come here for
- Fresh angles on Akira Toya, Sai, and four other familiar characters
- A final tale that brings Hikaru back to the board
Expect
- Six side stories before Hikaru takes center stage again
- Go, character moments, and an antique-vase dispute
Where it sits
| General Manga | 79% |
|---|---|
| Sports Manga | 61% |
| Occult & Supernatural Comics | 33% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- Fantasy Comics
- General Manga
- Sports Manga
- Authors
- Yumi Hotta
- Publisher
- VIZ Media LLC
- Published
- February 2, 2010
- Format
- Paperback
- Theme
- Go and competition · Character-focused side stories · Restoring an heirloom vase
- Reading lane
- Fantasy Comics