Hikaru No Go, Vol. 18 by Yumi Hotta

Hikaru No Go, Vol. 18

Yumi Hotta

VIZ Media LLC · Paperback · February 2, 2010

Hikaru No Go, Vol.

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Who it’s for
Six character-focused detours give this go-centered manga a welcome change of pace.
Themes
Go and competition, Character-focused side stories, Restoring an heirloom vase
Genres
Sports Manga, General Manga, Occult & Supernatural Comics

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About this book

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

Continue reading

The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.

Beyond the Main Game

Six character-focused detours give this go-centered manga a welcome change of pace.

Come here for

  • Fresh angles on Akira Toya, Sai, and four other familiar characters
  • A final tale that brings Hikaru back to the board

Expect

  • Six side stories before Hikaru takes center stage again
  • Go, character moments, and an antique-vase dispute

Where it sits

General Manga79%
Sports Manga61%
Occult & Supernatural Comics33%

Percentages are BookFrontier’s reading of the book.

Publisher categories

  • Fantasy Comics
  • General Manga
  • Sports Manga
Authors
Yumi Hotta
Publisher
VIZ Media LLC
Published
February 2, 2010
Format
Paperback
Theme
Go and competition · Character-focused side stories · Restoring an heirloom vase
Reading lane
Fantasy Comics