
Play Nice
The Rise, Fall, and Future of Blizzard Entertainment
Grand Central Publishing · Print & ebook · October 8, 2024
A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024 From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich).
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- Who it’s for
- A sharp, accessible look at how a major game company’s culture can shape its fate.
- Genres
- Corporate Histories, Games, Tech Industry
- Published
- Grand Central Publishing, October 8, 2024
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A NEW YORK TIMES BESTSELLER AND AN NPR BEST BOOK OF 2024 From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben Mezrich). For video game fans, the name Blizzard Entertainment was once synonymous with perfection.
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The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission — to make games they wanted to play — launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy. Activision began invading Blizzard from the inside. Glitchy products, PR disasters, mass layoffs, and a staggering lawsuit marred the company's reputation and led to its ultimate reckoning. Based on firsthand interviews with more than 300 current and former employees, Play Nice chronicles the creativity, frustration, beauty, and betrayal across the epic 33-year saga of Blizzard Entertainment, showing us what it really means to "bleed Blizzard blue." Full of colorful personalities and dramatic twists, this is the story of what happens when the ruthless pursuit of profit meets artistic idealism.
Inside the Machine
A sharp, accessible look at how a major game company’s culture can shape its fate.
Come here for
- inside-baseball industry drama
- clear-eyed account of culture and ambition
Expect
- rigorous reporting
- easy entry into a sprawling industry story
Where it sits
| Corporate Histories | 43% |
|---|---|
| Games | 27% |
| Tech Industry | 26% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- Entertainment Industry
- Corporate Histories
- Game Dev
- Games
- Authors
- Jason Schreier
- Publisher
- Grand Central Publishing
- Published
- October 8, 2024
- Format
- Print & ebook
- Reading lane
- Entertainment Industry