
The Ghost in the Shell: Fully Compiled
Kodansha Comics · Hardcover · January 10, 2023
A Manga pick for readers exploring The Ghost in the Shell: Fully Compiled.
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- Who it’s for
- Cyberpunk’s human-machine boundary gets room to sprawl across three manga works in one substantial volume.
- Themes
- Cyberpunk, Human-machine integration, Digital identity
- Genres
- Cyberpunk Comics, General Manga, Mecha Manga
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Start with three books, and this one can be the first.
Members get a new edition every morning: a route out from their books to essays, research and talks, with the reason for each.
Start with this bookAbout this book
Experience the complete cyberpunk classic manga in one massive hardcover, with an exclusive cover illustration created by Shirow Masamune specifically for this edition. In over 800 pages, this definitive version includes an exacting reproduction of the breathtaking art that helped inspire The Matrix trilogy, in the latest translation, with meticulous notes and all the original color pages. Contains The Ghost in the Shell 1, 1.5, and 2.
Continue reading
"A stunning work of speculative fiction." —James Cameron Includes in one large hardcover volume: The Ghost in the Shell (1991) Deep into the twenty-first century, the line between man and machine has been blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging landscape, cyborg superagent Major Motoko Kusanagi is charged to track down the craftiest and most dangerous terrorists and cybercriminals, including "ghost hackers" who are capable of exploiting the human/machine interface and reprogramming humans to become puppets to carry out the hackers' criminal ends. The Ghost in the Shell 1.5: Human-Error Processor (2003) The "lost" Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface. Focusing on Section 9 agents in their daily battle against technocrime, Human-Error Processor. Features the stories "Fat Cat," "Drive Slave," "Mines of Mind," and "Lost Past." The Ghost in the Shell 2: Man-Machine Interface (2001) March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to investigate a series of bizarre incidents. Meanwhile, Tamaki Tamai, a psychic detective from the Channeling Agency, has been commissioned to explore strange changes in the temporal universe brought about by two forces, one represented by the teachings of a professor named Rahampol, the other by the complex, evolving Motoko entity. What unfolds will all be in a day's work—a day that will change everything, forever. "'Ghost in the Shell' is one of my favorite stories." –Steven Spielberg
Networks and Bodies
Cyberpunk’s human-machine boundary gets room to sprawl across three manga works in one substantial volume.
Come here for
- Cyborgs, cybercrime, and the uneasy human-machine interface
- A layered science-fiction world shaped by networks and shifting identities
Expect
- Three works, over 800 pages, and original color pages
- A large hardcover with notes and a new edition-specific cover illustration
Where it sits
| Cyberpunk Comics | 99% |
|---|---|
| General Manga | 72% |
| Mecha Manga | 27% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- General Manga
- Tie-In Comics
- Cyberpunk Comics
- Authors
- Shirow Masamune
- Publisher
- Kodansha Comics
- Published
- January 10, 2023
- Format
- Hardcover
- Theme
- Cyberpunk · Human-machine integration · Digital identity
- Reading lane
- General Manga