Ping Pong, Vol. 2 by Taiyo Matsumoto

Ping Pong, Vol. 2

Taiyo Matsumoto

VIZ Media LLC · Paperback · September 15, 2020

Ping Pong, Vol.

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Who it’s for
The game matters, but so do the rivalries and questions of what winning means.
Themes
Friendship, Self-discovery, Sports competition
Genres
Sports Manga, General Manga, Coming-of-Age Stories

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About this book

Ace high school table tennis players push their passion to the limit in this story of self-discovery, told by Eisner Award winner Taiyo Matsumoto. Makoto “Smile” Tsukimoto doesn’t smile even though he’s got a natural talent for playing ping pong. As one of the best players in school, all hopes are on him to win the regional high school tournament, but winning is not what Smile really wants to do.

Continue reading

Will the fierce competition to be number one bring out his best or drive him away from the game? Ping Pong is Taiyo Matsumoto’s masterwork reflection on friendship and self-discovery, presented here in two volumes, featuring color art, the bonus story "Tamura" and an afterword by the original Japanese series editor. Translated by Michael Arias, director of Tekkonkinkreet. Things have changed since the last inter-high tournament. Peco has quit the game, and “Smile” Tsukimoto's desire to play is gone. Even “Demon” Sakuma has been kicked off the Kaio team. But Coach Koizumi isn’t going to let all that talent go to waste and launches a plan to get Tsukimoto back on the team and into top condition. Every great athlete needs a great rival to push them past their limits, and Peco and Smile—friends since they were children—must now challenge each other to become the heroes they always dreamed they could be.

Beyond the Rally

The game matters, but so do the rivalries and questions of what winning means.

Come here for

  • Table-tennis rivalries shaped by friendship and ambition
  • Sports manga where winning isn't the only measure

Expect

  • High-stakes competition alongside a thread of self-discovery
  • A character-focused take on talent, pressure, and choosing to play

Where it sits

Sports Manga87%
Coming-of-Age Stories80%
General Manga53%

Percentages are BookFrontier’s reading of the book.

Publisher categories

  • General Manga
  • Tie-In Comics
  • Literary Graphic Novels
Authors
Taiyo Matsumoto
Publisher
VIZ Media LLC
Published
September 15, 2020
Format
Paperback
Theme
Friendship · Self-discovery · Sports competition
Reading lane
General Manga