Side Quest by Samuel Sattin

Side Quest

A Visual History of Roleplaying Games, a Graphic Novel

Samuel Sattin

HarperCollins · Print & ebook · October 8, 2024

A Mary Sue Best YA Graphic Novel Runner-Up!

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Who it’s for
Explore roleplaying games through a lively blend of history, fantasy, memoir, and creator stories.
Themes
History of roleplaying games, Creators’ personal RPG experiences, Introduction to tabletop roleplaying
Genres
Graphic History, Comics & Graphic Novels, Graphic Biography

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About this book

A Mary Sue Best YA Graphic Novel Runner-Up! For fans of dungeon crawls and dice rolls—and anyone wanting to know more about them—Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!

Continue reading

With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium—and provides a gateway for anyone new to the phenomenon. The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!) This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!

Games With a Past

Explore roleplaying games through a lively blend of history, fantasy, memoir, and creator stories.

Come here for

  • The roots of tabletop roleplaying, from ancient games to today
  • Personal perspectives alongside little-known gaming history

Expect

  • An approachable graphic history for fans and newcomers
  • A mix of explanation and adventurous spirit

Where it sits

Graphic History72%
Graphic Biography36%
Comics & Graphic Novels24%

Percentages are BookFrontier’s reading of the book.

Publisher categories

  • Cultural Heritage Lives
  • Lives in History
  • Graphic Biography
  • Graphic History
Show all 8 publisher categories
  • Graphic Social Topics
  • Wars & Military History for Teens
  • 20th Century America for Teens
  • 21st Century America for Teens
Authors
Samuel Sattin
Publisher
HarperCollins
Published
October 8, 2024
Format
Print & ebook
Theme
History of roleplaying games · Creators’ personal RPG experiences · Introduction to tabletop roleplaying
Reading lane
Cultural Heritage Lives