
The Greatest Stories Ever Played
Video Games and the Evolution of Storytelling
Feiwel & Friends · Print & ebook · April 12, 2022
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time.
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- Who it’s for
- A close look at how games make storytelling immediate, interactive, and emotionally consequential.
- Themes
- Video games as storytelling, Emotional impact of games, Interactive, immersive stories
- Genres
- Games & Entertainment Tech, Media Studies for Teens, Games & Activities
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Start with this bookAbout this book
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment?
Continue reading
About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.
Stories Beyond Play
A close look at how games make storytelling immediate, interactive, and emotionally consequential.
Come here for
- Games that make room for love, war, environmental questions, and consequential choices
- The craft of stories told through play, from blockbuster adventures to hidden lore
Expect
- A thoughtful look at what interactivity adds to storytelling
- Examples spanning adventures, hidden lore, and relationships that shape a world's fate
Where it sits
| Games & Entertainment Tech | 90% |
|---|---|
| Media Studies for Teens | 68% |
| Games & Activities | 39% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- Games & Entertainment Tech
- Games & Activities
- Media Studies for Teens
- Authors
- Dustin Hansen
- Publisher
- Feiwel & Friends
- Published
- April 12, 2022
- Format
- Print & ebook
- Theme
- Video games as storytelling · Emotional impact of games · Interactive, immersive stories
- Reading lane
- Games & Entertainment Tech