Unity Game Development Cookbook by Paris Buttfield-Addison

Unity Game Development Cookbook

Essentials for Every Game

Paris Buttfield-Addison, Jonathon Manning, Tim Nugent

O'Reilly Media · Print & ebook · May 7, 2019

Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation.

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Who it’s for
Work through Unity recipes for 2D and 3D development, scripting, and common gameplay problems.
Themes
Unity game development, Game scripting, Gameplay problem-solving
Genres
Game Dev, C# Programming, Computer Graphics

About this book

Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems.

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Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: - 2D and 3D graphics - Math, physics, and character control - Animation and movement - Behavior and AI - Sound and music - Input and gameplay - Scripting and user interface

Unity Problem-Solving Recipes

Work through Unity recipes for 2D and 3D development, scripting, and common gameplay problems.

Come here for

  • Brief recipes covering Unity features and scripting
  • Solutions for graphics, physics, animation, sound, input, and gameplay

Expect

  • Problem, solution, and straightforward explanation
  • Coverage of behavior, AI, character control, and user interfaces

Where it sits

Game Dev95%
C# Programming33%
Computer Graphics28%

Percentages are BookFrontier’s reading of the book.

Publisher categories

  • Computer Graphics
  • Game Dev
  • Mobile App Development
Authors
Paris Buttfield-Addison, Jonathon Manning, Tim Nugent
Publisher
O'Reilly Media
Published
May 7, 2019
Format
Print & ebook
Theme
Unity game development · Game scripting · Gameplay problem-solving
Reading lane
Computer Graphics