Game Boy Coding Adventure by Maximilien Dagois

Game Boy Coding Adventure

Learn Assembly and Master the Original 8-bit Handheld

Maximilien Dagois

No Starch Press · Print & ebook · October 28, 2025

Talk to the Machine Game Boy Coding Adventure is a hands-on guide to programming one of the most iconic consoles ever built.

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Who it’s for
Learn Game Boy assembly by working with its graphics, sound, memory, and input hardware.
Themes
Assembly programming, Retro hardware, Systems programming
Genres
Assembly Language Programming, Game Dev, Embedded Systems

About this book

Talk to the Machine Game Boy Coding Adventure is a hands-on guide to programming one of the most iconic consoles ever built. And there is magic here: By leveraging the simplified assembly language of this retro machine, you’ll learn how to control every aspect of the Game Boy’s 8-bit hardware.

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As you build tile-based graphics, sprite animations, sound effects, input handling, timers, and more, you’ll discover how hardware behaves­—and how software components work together to run interactive programs. Along the way, you’ll gain a strong foundation in systems programming, mastering concepts like memory management, registers, interrupts, and I/O. You’ll learn how to: - Write and debug assembly using RGBDS, the standard development toolchain - Work with tiles, sprites, backgrounds, windows, and color palettes - Control sound channels, interrupts, timers, frame pacing, and the joypad - Leverage memory banking, DMA, and serial communication for more complex game features - Experiment with the Super Game Boy, Game Boy Color, and the Game Boy Printer Written by a veteran game developer with over 15 years of experience building graphics engines and shipping titles across PC, mobile, and consoles, this book teaches more than just syntax. It takes you back to a simpler platform with a reduced instruction set that’s perfect for learning. You’ll write assembly code that runs directly on real hardware, see the results immediately, and learn how to debug, optimize, and control every cycle. You’ll also build game-ready components and develop a clear understanding of how software and hardware interact. Why stop now? Slot in the cartridge, flip the switch, and start coding.

Game Boy Hardware

Learn Game Boy assembly by working with its graphics, sound, memory, and input hardware.

Come here for

  • Programming the Game Boy in simplified assembly
  • Building tile graphics, sprite animations, and sound effects

Expect

  • RGBDS assembly coding and debugging
  • Timers, interrupts, memory banking, and serial communication

Where it sits

Assembly Language Programming74%
Game Dev59%
Embedded Systems53%

Percentages are BookFrontier’s reading of the book.

Publisher categories

  • Game Dev
  • Assembly Language Programming
  • Games
Authors
Maximilien Dagois
Publisher
No Starch Press
Published
October 28, 2025
Format
Print & ebook
Theme
Assembly programming · Retro hardware · Systems programming
Reading lane
Game Dev