
Level Up! the Guide to Great Video Game Design
Wiley · Print & ebook · December 5, 2024
A Game Design pick for readers exploring Level Up! the Guide to Great Video Game Design.
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- Who it’s for
- A practical, illustrated guide to shaping game ideas into playable designs, without the theoretical fog.
- Themes
- Video game design, Game production, Game monetization
- Genres
- Game Design, Games, Game Dev
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Start with this bookAbout this book
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you!
Continue reading
Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 3rd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: - Developing your game design from the spark of inspiration all the way to production - Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged - Creating games for console, mobile, and VR/AR/MR—including detailed rules for game play design and controls - Monetizing your game from the design up - Play test your game to get the best feedback from your players Level Up! 3rd Edition features all-new content, including two new chapters and even a brand-new chili recipe—making it the most indispensable guide for video game designers both “in the field” and the classroom.
From Spark to Play
A practical, illustrated guide to shaping game ideas into playable designs, without the theoretical fog.
Come here for
- Design guidance spanning levels, controls, foes, platforms, and monetization
- Professional examples that connect creative ideas to production
Expect
- Clear explanations and charmingly illustrated concepts
- Coverage from pre-production through playtesting and post-production
Where it sits
| Game Design | 74% |
|---|---|
| Game Dev | 39% |
| Games | 33% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- Computer Graphics
- Game Dev
- Video & Animation
- Authors
- Scott Rogers
- Publisher
- Wiley
- Published
- December 5, 2024
- Format
- Print & ebook
- Theme
- Video game design · Game production · Game monetization
- Reading lane
- Computer Graphics