The Art of Game Design by Jesse Schell

The Art of Game Design

A Book of Lenses

Jesse Schell

Taylor & Francis · Print & ebook · August 27, 2019

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Who it’s for
Explore game design through practical principles and questions that keep a project open to fresh perspectives.
Themes
Game design principles, Iterative design, Video game development
Pacing
Steady

About this book

TheArt of Game Designguides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.

Continue reading

Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

Design From Many Angles

Explore game design through practical principles and questions that keep a project open to fresh perspectives.

Come here for

  • Connect lessons from classic games to video game design
  • Find a question-led way to examine your design

Expect

  • Step-by-step guidance through the design process
  • Examples spanning classic games, modern titles, VR, and AR

Where it sits

Game Design76%
Game Dev33%
Human-Computer Interaction27%

Percentages are BookFrontier’s reading of the book.

Publisher categories

  • Game Dev
  • Programming Basics
Authors
Jesse Schell
Publisher
Taylor & Francis
Published
August 27, 2019
Format
Print & ebook
Theme
Game design principles · Iterative design · Video game development
Reading lane
Game Dev