
The Art of Game Design
A Book of Lenses
Taylor & Francis · Print & ebook · August 27, 2019
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- Who it’s for
- Explore game design through practical principles and questions that keep a project open to fresh perspectives.
- Themes
- Game design principles, Iterative design, Video game development
- Pacing
- Steady
Nearest books
Matched by what the books are about, then ordered by what their readers also loved. Most of these share its genres: Game Design and Game Dev.
Theory of Fun for Game DesignRaph Koster69% match
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Value Proposition DesignAlexander Osterwalder, Yves Pigneur49% match
Level Up! the Guide to Great Video Game DesignScott Rogers70% match
The Ultimate Guide to Video Game Writing and DesignFlint Dille, John Zuur Platten69% match
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Head First Design PatternsEric Freeman, Elisabeth Robson54% match
For younger readers: Game On!, The Greatest Stories Ever Played, Endless Destinies: the Clockwork City
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Start with this bookAbout this book
TheArt of Game Designguides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.
Continue reading
Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
Design From Many Angles
Explore game design through practical principles and questions that keep a project open to fresh perspectives.
Come here for
- Connect lessons from classic games to video game design
- Find a question-led way to examine your design
Expect
- Step-by-step guidance through the design process
- Examples spanning classic games, modern titles, VR, and AR
Where it sits
| Game Design | 76% |
|---|---|
| Game Dev | 33% |
| Human-Computer Interaction | 27% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- Game Dev
- Programming Basics
- Authors
- Jesse Schell
- Publisher
- Taylor & Francis
- Published
- August 27, 2019
- Format
- Print & ebook
- Theme
- Game design principles · Iterative design · Video game development
- Reading lane
- Game Dev