
A Playful Production Process
For Game Designers (and Everyone)
MIT Press · Print & ebook · October 12, 2021
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.
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- Who it’s for
- Game designers, aspiring developers, and students planning digital game projects
- Themes
- Game design process, Project management, Avoiding developer crunch
- Genres
- Game Design, Software Project Management, Game Dev
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Start with this bookAbout this book
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.”
Continue reading
Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
Where it sits
| Game Design | 73% |
|---|---|
| Software Project Management | 44% |
| Game Dev | 34% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- Game Dev
- Games
- How Media Works
- Authors
- Richard Lemarchand
- Publisher
- MIT Press
- Published
- October 12, 2021
- Format
- Print & ebook
- Theme
- Game design process · Project management · Avoiding developer crunch
- Reading lane
- Game Dev