A Playful Production Process by Richard Lemarchand

A Playful Production Process

For Game Designers (and Everyone)

Richard Lemarchand

MIT Press · Print & ebook · October 12, 2021

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.

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Who it’s for
Game designers, aspiring developers, and students planning digital game projects
Themes
Game design process, Project management, Avoiding developer crunch
Genres
Game Design, Software Project Management, Game Dev

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About this book

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.”

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Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Where it sits

Game Design73%
Software Project Management44%
Game Dev34%

Percentages are BookFrontier’s reading of the book.

Publisher categories

  • Game Dev
  • Games
  • How Media Works
Authors
Richard Lemarchand
Publisher
MIT Press
Published
October 12, 2021
Format
Print & ebook
Theme
Game design process · Project management · Avoiding developer crunch
Reading lane
Game Dev