
Advanced Game Design
A Systems Approach
Pearson Education · Print & ebook · November 14, 2017
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform.
We earn from qualifying purchases.
- Who it’s for
- Game designers seeking a systems-thinking framework for their work
- Themes
- Systems thinking in game design, Player engagement and experience, Game prototyping and iteration
- Genres
- Game Design, Games, Game Dev
Nearest books
Matched by what the books are about, then ordered by what their readers also loved. Most of these share its genres: Game Design and Game Dev.
What Video Games Have to Teach US About Learning and Literacy. Second EditionJames Paul Gee53% matchAlso shares Games
Designing GamesTynan Sylvester71% match
The Art of Game DesignJesse Schell68% match
A Playful Production ProcessRichard Lemarchand66% match
Theory of Fun for Game DesignRaph Koster65% matchAlso shares Games
Level Up! the Guide to Great Video Game DesignScott Rogers62% matchAlso shares Games
The Ultimate Guide to Video Game Writing and DesignFlint Dille, John Zuur Platten62% matchAlso shares Games
Foundation Game Design With FlashRex van der Spuy60% match
For younger readers: Game On!, The Greatest Stories Ever Played, The Ultimate Unofficial Encyclopedia for Minecrafters
Start with three books, and this one can be the first.
Members get a new edition every morning: a route out from their books to essays, research and talks, with the reason for each.
Start with this bookAbout this book
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform.
Continue reading
Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: - What games are, and how systems thinking can help you think about them more clearly - How to systematically promote engagement, interactivity, and fun - What you can learn from MDA and other game design frameworks - How to create gameplay and core loops - How to design the entire player experience, and how to build game mechanics that work together to create that experience - How to capture your game’s “big idea” and Unique Selling Proposition - How to establish high-level and background design and translate it into detailed design - How to build, playtest, and iterate early prototypes - How to build your game design career in a field that keeps changing at breakneck speed
Who it’s for
- Game designers seeking a systems-thinking framework for their work
- Designers learning to build, playtest, and iterate game prototypes
Where it sits
| Game Design | 76% |
|---|---|
| Games | 35% |
| Game Dev | 28% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- Game Dev
- Database Administration
- Authors
- Michael Sellers
- Publisher
- Pearson Education
- Published
- November 14, 2017
- Format
- Print & ebook
- Theme
- Systems thinking in game design · Player engagement and experience · Game prototyping and iteration
- Reading lane
- Game Dev