
Foundation Game Design With Flash
Apress Publishers · Print & ebook · May 19, 2009
A Programming pick for readers exploring Foundation Game Design With Flash.
We earn from qualifying purchases.
- Who it’s for
- Build from foundational techniques toward independently designing 2D games with Flash and ActionScript.
- Themes
- Flash game design, ActionScript programming, Building 2D games from scratch
- Pacing
- Steady
Nearest books
Matched by what the books are about, then ordered by what their readers also loved. Most of these share its genre: Game Dev.
Foundation Actionscript 3.0 AnimationKeith Peters67% matchAlso shares Interactive Media
Designing GamesTynan Sylvester64% match
Adobe Flash Professional CS6 Digital ClassroomFred Gerantabee64% matchAlso shares Interactive Media
Level Up! the Guide to Great Video Game DesignScott Rogers62% match
Advanced Game DesignMichael Sellers60% match
The Art of Game DesignJesse Schell60% match
Flash CS3: the Missing ManualE. Vander Veer, Chris Grover60% matchAlso shares Interactive Media
Theory of Fun for Game DesignRaph Koster58% match
For younger readers: Scratch 3 Programming Playground, Coding Projects in Scratch, Game On!
Start with three books, and this one can be the first.
Members get a new edition every morning: a route out from their books to essays, research and talks, with the reason for each.
Start with this bookAbout this book
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim ofFoundation Game Design with Flashis to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.
Continue reading
The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. - Focused and friendly introduction to designing games with Flash and ActionScript - Five detailed case studies of Flash games - Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Flash Game Design
Build from foundational techniques toward independently designing 2D games with Flash and ActionScript.
Come here for
- Step-by-step examples for designing 2D games with Flash and ActionScript
- Five detailed case studies of Flash games
Expect
- A non-technical introduction for beginners
- Chapters that build gently on skills from earlier chapters
Where it sits
| Game Dev | 93% |
|---|---|
| Interactive Media | 52% |
Percentages are BookFrontier’s reading of the book.
Publisher categories
- Game Dev
- Authors
- Rex van der Spuy
- Publisher
- Apress Publishers
- Published
- May 19, 2009
- Format
- Print & ebook
- Theme
- Flash game design · ActionScript programming · Building 2D games from scratch
- Reading lane
- Game Dev