Affinity
Human-Computer Interaction
Reader pathways and category hints that cluster around this lane.

Don't Make Me Think, Revisited

The Shallows

The Design of Everyday Things

The Age of Spiritual Machines

Theory of Fun for Game Design

Gamestorming

The Art of Game Design

Elements of User Experience, the

Creative Selection

The Laws of Simplicity

Power and Progress

Articulating Design Decisions

Designing Interactions

Designing Games

What Video Games Have to Teach US About Learning and Literacy. Second Edition

The Human Use of Human Beings

Design for How People Think

Your Computer Is on Fire

How AI Thinks

Data Independence

The Stranger's Long Neck

Designing Web Navigation

Understanding Linux Network Internals

Experience Required

Pro HTML5 Accessibility

The Vr Book

User Research